Author Topic: Coop's v102 BETA error reports  (Read 700 times)

Offline ThePINGASmachine

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Coop's v102 BETA error reports
« on: November 10, 2011, 03:28:16 PM »
So, since it's in beta stage, Coop asked to make a thread for it, so there it is.

Things you should always have in hands when reporting :

1. Character file (the one you used to bot)

2. Screenshot of the error/problem

3. Patience (yeh, right!)
-PINGAS !

Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #1 on: November 10, 2011, 03:32:40 PM »
That's right. S/s + char config + loads of patience!!
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Offline ThePINGASmachine

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Re: Coop's v102 BETA error reports
« Reply #2 on: November 10, 2011, 03:34:16 PM »
So i decided to launch it up and got the following ..



http://pastebin.com/LK0ZYfWW

So, have fun ^_^



/apparantly putting // in front of the static lines fixed it ..
« Last Edit: November 10, 2011, 03:48:10 PM by ThePINGASmachine »
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Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #3 on: November 10, 2011, 04:03:54 PM »
lots of errors
working through them with ping and hopefully have a better beta going soon!!
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Offline ThePINGASmachine

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Re: Coop's v102 BETA error reports
« Reply #4 on: November 10, 2011, 04:08:32 PM »
lots of errors
working through them with ping and hopefully have a better beta going soon!!

hehe GG bot coming up ^^
-PINGAS !

Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #5 on: November 10, 2011, 04:10:32 PM »
Code: [Select]
NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.) 
NTConfig_AreasToOpenChestClearing  = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)

NTConfig_DontOpenChestAreas = [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,  64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
74, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,
97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
115, 116, 117, 118, 119,120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131];

NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,       
391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];

add this anywhere in the char config(i can move it around later to make it easier on the eyes lol
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Offline ThePINGASmachine

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Re: Coop's v102 BETA error reports
« Reply #6 on: November 10, 2011, 04:39:42 PM »
-PINGAS !

Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #7 on: November 10, 2011, 04:44:33 PM »
Code: [Select]
NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)

MNTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping.

MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
[58,59,60,61,62,101,102,103,104,190,191,
192,193,194,206,207,208,209,228,239,240,
241,278,279,280,281,282,283,303,312,480,
481,482,483,484,485,486,529];

add this char config
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Offline illusion1976

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Re: Coop's v102 BETA error reports
« Reply #8 on: November 10, 2011, 04:54:40 PM »
all seems to be working fine for me atm, no errors at all and seems to be looting fine.

Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #9 on: November 10, 2011, 04:58:33 PM »
what type of char are you running?
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Offline ThePINGASmachine

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Re: Coop's v102 BETA error reports
« Reply #10 on: November 10, 2011, 05:00:55 PM »
all seems to be working fine for me atm, no errors at all and seems to be looting fine.

Fake.
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Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #11 on: November 10, 2011, 05:01:15 PM »
maybe join us on msn
so we can all talk instantly?
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Offline ThePINGASmachine

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Re: Coop's v102 BETA error reports
« Reply #12 on: November 10, 2011, 05:56:13 PM »
maybe join us on msn
so we can all talk instantly?

afk for supper bro lata

gl though =/
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Offline illusion1976

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Re: Coop's v102 BETA error reports
« Reply #13 on: November 11, 2011, 02:07:34 AM »
ran all night with no problems at all, why would i lie?  :-\

Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #14 on: November 11, 2011, 02:08:22 AM »
illusions can you please get on messenger so we can talk
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