
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
var is_D2C = false; // false = Your Running Expansion Character, true = Your Running A Classic Character
// You Can Select Multiple NPCs
var shop_npcNumber = new Array();
//shop_npcNumber.push( 1 ); // Akara
//shop_npcNumber.push( 2 ); // Charsi
//shop_npcNumber.push( 3 ); // Gheed
//shop_npcNumber.push( 4 ); // Drognan
//shop_npcNumber.push( 5 ); // Fara
//shop_npcNumber.push( 6 ); // Elzix
//shop_npcNumber.push( 7 ); // Ormus
//shop_npcNumber.push( 8 ); // Hratli
//shop_npcNumber.push( 9 ); // Asheara
//shop_npcNumber.push( 10 ); // Jamella
//shop_npcNumber.push( 11 ); // Halbu
//shop_npcNumber.push( 12 ); // Anya
//shop_npcNumber.push( 13 ); // Larzuk
//shop_npcNumber.push( 14 ); // Malah
var autoClear = false; // true = Clear Anya's Red Portal, false = Do Not Clear
var anyaGoWp = true; // true = Use Anya WP, false = Do Not Use Anya WP. If you do not have the WP it will error and 'crash/restart'.
var errorGoQuitGame = false; //If You Recieve Error, Quit Or Don't Quit
function NT_LoadConfig()
{
//-----------------------------------------------------
//Shop Botting: Wrote By Lamobchan
//-----------------------------------------------------
//NTConfig_Script.push("NTShopbot.ntj");
//-----------------------------------------------------
// Nip Check - This Checks Your Pickits For Errors
// Only use If Your Getting Errors After Editing Pickit Files Or
// Your Recieving ItemParser(60/64)
//-----------------------------------------------------
//NTConfig_Script.push("NipCheck.ntj");
//-----------------------------------------------------
// Leech Settings
// Remove the // In front of this If Your Leeching Someone
// Put Your Leaders Character Name Within the Quotes It Is Case Sensitive
// If Not Leeching Someone Else Leave The // There
//-----------------------------------------------------
NTConfig_Leader = "Batmane" // Your Leader name - CaSe sensitive
//---------------------------------------------------------------
//Shrine Catcher Settings - Unknown Author
//---------------------------------------------------------------
MyConfig_CatchExperienceShrine = false; // hits exp shrines.
MyConfig_CatchGemShrine = false; // hits gem shrines.
MyConfig_CatchSkillShrine = false; // hits skill shrines.
MyConfig_CatchArmorShrine = false; // hits armor shrines.
MyConfig_CatchResistShrine = false; // hits resist shrines.
//-----------------------------------------------------
//These Settings Are For Getting Bos From Your Barb Follower
//-----------------------------------------------------
//NTConfig_Script.push("NTMephistoBo.ntj"); //Use This In Conjuction with BoMeph To Have Your Barb Follower Bo You Before Heading To Mephisto
//NTConfig_Script.push("NTBaalBo.ntj"); NTConfig_KillBaal = true; //Use This In Conjuction with BoBaal To Have Your Barb Follower Bo You Before Heading To Throne
//NTConfig_Script.push("NTMephistoBoSkip.ntj"); //Use This In Conjuction With BoMeph To Have Your Barb Follower Bo You, Then You Can Start Your Run Normally
//-----------------------------------------------------
//Leecher Settings For The Various Scripts
//-----------------------------------------------------
//NTConfig_Script.push("NTCowLeech.ntj");
NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true; // Baal Leech Fight
//NTConfig_Script.push("NTDiabloLeechFight.ntj"); // Diablo Leech Fight
//NTConfig_Script.push("NTBaalLeech.ntj"); NTConfig_LeechBaal = true;
//NTConfig_Script.push("DiabloLeechFightNoSeals.ntj"); // This is for following if you do not want to click seals (helps prevent erroring on leader)
//-----------------------------------------------------
// Leave When Leader Leaves Settings
// If You Want To Leave When Leader Leaves (NTConfig_CheckLeader = true;)
// Open File Located Scripts/NTBot/Tools : NTTools_CheckTheLeader
// Make Sure To Add Your Leaders Name Instead Of The XXXX
//-----------------------------------------------------
NTConfig_CheckLeader = true; // true = checking for leader, false = not checking for leader
NTConfig_FinishCurrentScript = false; // true = finish current script before leaveing, false = leave immediately
NTConfig_RetryScript = false; // true = retry script you left last game in the middle of, false = start a new
//-----------------------------------------------------
// Automule Settings
// Must Have The Settings Configured In NTBot.ntj
//-----------------------------------------------------
NTConfig_AutoMule = false; // true = mule, false = not mule
//-----------------------------------------------------
// Chaos Configurations
// Do Not Put // In Front Of These. Ever
//-----------------------------------------------------
NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)
NTConfig_FastMode = 0; // 1 = open seals and kill bosses only (a little more dangerous), 0 = use the follow settings
NTConfig_SkipRegularMonsters = 0; // 1 = skip regular monsters, 0 = kill all monsters
NTConfig_ClearFromFront = 1; // 1 = clear from entrance, 0 clear from star
NTConfig_OpenHiddenStashes = 0; // 0 = dont open hidden stashes, 1 = do. If running fast mode it will not do this
NTConfig_MakeTP = 1; // 1 = maketp(for leechers), 0 = dont make tps
NTConfig_WaitAndBO = 0; // 1 = wait to bo, 0 = dont wait or you dont have a CTA
NTConfig_BOWait = 2; // Time in seconds to wait to BO
//-------------------------------------------------
// Chaos Say Message Settings
// Do Not Put // In Front Of These. Ever
// "" Means It Will Say Nothing "XXX" Means It'll Say Your Message Between Them
//-------------------------------------------------
DiabloSafeMsg = "The TP should be safe for all." //What leader says so leechbot will enter
DiabloEndMsg = "Diablo was Ez."; //Diablo Death Msg
DiabloDontHitSealMsg = "Dont click the seals. Thats my job and the economy is tough." //Message to say if you want to tell people do not click seals (front message)
DiabloDontHitSealStarMsg = "" //Say A message to remind people dont click seals(star message)
DiabloBOMsg = "Doing my shouts" //Message to announce you'll be bo'ing
DiabloSafeMsgFollower = "" //Message Follower says when they clear the area at entrance after entering tp
DiabloDontHitSealMsgFollower = "Dont click the seals. Thats leaders job and the economy is tough." //Message Follower says to tell people do not click seals (front message)
DiabloDontHitSealStarMsgFollower = "" //Say A Message To remind people dont click seals (star message)
EnterTPForLeechingDiabloMsg = "" //Put the message here that you want your leecher to enter on. must have EXACTLY what the leader says to work
//-------------------------------------------------
// Baal Say Message Configuration (Leader Only)
// Change The Messages For What The Bot Says During Your Baal Runs
// Core Of Count Monsters By Etal Team
//-------------------------------------------------
NTCountMonstersThrone = true; // true=count+say the numbers of monsters in throne false = don't
BaalKillerMsg = "This TP is for killers." //What To Say When TP Is For Killers
BaalSafeMsg = "This TP is safe for leechers." //What To Say When TP Is Safe
BaalKillMsg = "Killing Baal Like A Boss!" //What To Say When All Waves Are Done
BaalDeathMsg = "op xxzackxx" //What To Say When You Kill Baal
BaalSpecialTPMsg = "This Is For Leechers. Move To The Top Right Corner To Leech XP." //What To Say When You Open Special TP
EnterTPForLeechFightingBaalMsg = "" //Put the message here that you want your leechfighter to enter on. must have EXACTLY what the leader says to work
EnterTPForLeechingBaalMsg = "" //Put the message here that you want your leeching to enter on. must have EXACTLY what the leader says to work
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//////Act 1 Bosses///////
//NTConfig_Script.push("NTCow.ntj");
Config_KillRakanishuCows = true;
Config_TristExtension = false;
//NTConfig_Script.push("NTBishibosh.ntj");
//NTConfig_Script.push("NTBoneAsh.ntj");
Config_BoneAshClear = [false, 0x01]; //false: Don't Clear/true: Clear Room
//NTConfig_Script.push("NTCorpsefire.ntj");
Config_CorpsefireClear = [0, 0x01]; //0: Disabled/ 1: Clear Path/ 2: Clear All
//NTConfig_Script.push("NTTheSmith.ntj");
//NTConfig_Script.push("NTPitSpawnFoulDog.ntj");
//NTConfig_Script.push("NTColdcrow.ntj");
Config_ColdcrowClearLevel1 = [false, 0x01]; //false: Don't Clear/true: Clear All
Config_ColdcrowClearLevel2 = [false, 0x01]; //false: Don't Clear/true: Clear All
//NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTBloodRavenOnly.ntj");
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
//NTConfig_Script.push("NTTristramSpecial.ntj"); NTConfig_KillRakanishuSpecial = true;
//////Act 2 Bosses///////
//NTConfig_Script.push("NTBeetleburst.ntj");
//NTConfig_Script.push("NTDarkElder.ntj"); // Remember this guy is "magic immune" so hammers do not do this well
//NTConfig_Script.push("NTFangskin.ntj");
//NTConfig_Script.push("NTStonyTomb.ntj");
Config_StonyTombClearLevel1 = [0, 0x01]; // 0=disabled, 1=clear path only, 2=clear all
Config_StonyTombClearLevel2 = [false, 0x01]; // false: Don't Clear/true: Clear Path
//NTConfig_Script.push("NTClearHalls.ntj");
Config_HallsClear = [false, false, 1, 0x01]; //First 2 options are for lvl 2 and 3 of halls, true=clear, false=no clear //1=clear path only, 2 clear entire level
//NTConfig_Script.push("NTDuriel.ntj");
Config_ClearStaffRoom = false;
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTTombFollowFriendly.ntj"); //To Do Public Tombs To Level Others
NTConfig_ClearChestPosition = true; //true = clear monsters around chest, false = don't
NTConfig_ClearTombs = true; // Opens Tp And Proceeds To Clear Tombs Slowly So Leechers Can Gain Exp
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
//////Act 3 Bosses///////
//NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTStormtree.ntj");
//NTConfig_Script.push("NTFlayerDungeon.ntj");
Config_FlayerDungeonClear = [false, false, false, 1, 0x01]; //First 3 options are for lvl 1 2 and 3 of flayerdungeon, true=clear, false=no clear //1=clear path only, 2 clear entire level
//NTConfig_Script.push("NTSszarkTheBurning.ntj");
Config_SszarkTheBurningClear = false; //false=dont clear room, true=clear room
//////Act 4 Bosses///////
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTDiablo.ntj");
//////Act 5 Bosses///////
//NTConfig_Script.push("NTBaalSpecial.ntj"); NTConfig_KillBaal = true; //Teleports to top left to opena safe tp for leechers
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTAbbadon.ntj");
ClearAbaddon = 0; //0 = Don't clear level, 1 = Do clear level
ClearAbaddonChest = true;
//NTConfig_Script.push("NTInfernalPit.ntj");
ClearInfernalPit = 0; //0 = Don't clear level, 1 = Clear path, 2 = Do clear level
OpenUrn = true;
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
ViperCheck = true; //true = if vipers exit game, false = do not skip if vipers are found
//------------------------------------------------------------------------------
// Max Game Time/Game Delays
//------------------------------------------------------------------------------
me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 50; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
// Skip Checks/Merc Options/Potion Usage/Chicken Threshholds
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 95; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 70; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 50; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 45; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 35; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//Inventory Usage
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 8; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_MinGoldToStash = 600000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("Early.nip");
//NTConfig_NIPFilePath.push("shoping/shoping.nip");
NTConfig_NIPFilePath.push("warpickit1.nip");
NTConfig_SnagRange = 90; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - iLevel 71
//NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - iLevel 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - iLevel 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // CASTER Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // CASTER Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // CASTER Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // CASTER Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); // Token Of Absolution
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // WATERWALK : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling
NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 1000000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
//-----------------------------------------------------------------------------
// XML Item Logging - Thanks to several people listed in .txt file
// These settings are used to have an enhanced experience for logging items
// sold/bought/picked up/etc. Make sure to goto location scripts/logs and remove
// the XXXX from the .txt file and change it to your character's name (exactly)
// This will negate all first time run errors.
//------------------------------------------------------------------------------
NTConfig_UseXMLItemlog = true; // true = logs all items into a .txt file for easy reading, false = does not log items in a .txt file
NTConfig_LogSoldItems = true; // true = adds all items sold to the d2nt manager's log, false = does not add items sold to the d2nt manager's log
NTConfig_LogSoldItems = [4,5,6,7]; // 4= magic, 5 = set, 6 = rare, 7 = unique
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_CheckForSojs = false;
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;
NTConfig_LeaveWhenHostiled = true;
CheckForPassword = false; // true = checks to see if the password is entered like it should be
// ^^ If CheckForPassword = true and your trying to play open games it will leave game immediately. so turn to false
//------------------------------------------------------------------------------
// Attack configuration - There should be no zeros after editing
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 112; // First Attack To Use In Combat
NTConfig_AttackSkill[1] = 112; // Primary Attack To Use Against Bosses
NTConfig_AttackSkill[2] = 113; // Primary Aura To Use Against Bosses
NTConfig_AttackSkill[3] = 112; // Primary Attack To Use Against Non Boss Mobs
NTConfig_AttackSkill[4] = 113; // Primary Aura To Use Against Non Boss Mobs
NTConfig_AttackSkill[5] = 101; // Primary Attack To Use If Immune To Main Attack
NTConfig_AttackSkill[6] = 0; // Primary Aura To Use If Immune To Main Attack
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
//--------------------------------------------------
// Check Safe Section
// This Is The Settings To Town If You/Your Merc Gets A Curse/Dies/Runs Out Of Potions
//--------------------------------------------------
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40; //If you do not wish to Check For Anything Change To 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; //If you do not wish to Check For Anything Change To 0;
NTConfig_UseRedemptionHP = 0; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 0; // Use Redemption if under this percent of mana. Set to 0 if you won't
}
inono what to do!!!