Author Topic: Coop's v102 BETA error reports  (Read 700 times)

Offline illusion1976

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Re: Coop's v102 BETA error reports
« Reply #15 on: November 11, 2011, 02:09:41 AM »
sure m8, gotta get the kids to school soon tho

Offline ThePINGASmachine

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Re: Coop's v102 BETA error reports
« Reply #16 on: November 11, 2011, 02:14:09 AM »
ran all night with no problems at all, why would i lie?  :-\

GTFO RUN !!!!!1!

Impossible bro ours wouldnt even attack

102, not 101 nor 100 ..
-PINGAS !

Offline xxzackxx

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Re: Coop's v102 BETA error reports
« Reply #17 on: November 16, 2011, 11:19:41 PM »


var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
var is_D2C = false; // false = Your Running Expansion Character, true = Your Running A Classic Character
// You Can Select Multiple NPCs
var shop_npcNumber = new Array();
//shop_npcNumber.push( 1 ); // Akara
//shop_npcNumber.push( 2 ); // Charsi
//shop_npcNumber.push( 3 ); // Gheed
//shop_npcNumber.push( 4 ); // Drognan
//shop_npcNumber.push( 5 ); // Fara
//shop_npcNumber.push( 6 ); // Elzix
//shop_npcNumber.push( 7 ); // Ormus
//shop_npcNumber.push( 8 ); // Hratli
//shop_npcNumber.push( 9 ); // Asheara
//shop_npcNumber.push( 10 ); // Jamella
//shop_npcNumber.push( 11 ); // Halbu
//shop_npcNumber.push( 12 ); // Anya
//shop_npcNumber.push( 13 ); // Larzuk
//shop_npcNumber.push( 14 ); // Malah

var autoClear = false; // true = Clear Anya's Red Portal, false = Do Not Clear
var anyaGoWp = true; // true = Use Anya WP, false = Do Not Use Anya WP. If you do not have the WP it will error and 'crash/restart'.
var errorGoQuitGame = false; //If You Recieve Error, Quit Or Don't Quit

function NT_LoadConfig()
{
   //-----------------------------------------------------
   //Shop Botting: Wrote By Lamobchan
   //-----------------------------------------------------
   //NTConfig_Script.push("NTShopbot.ntj");
   //-----------------------------------------------------
   // Nip Check - This Checks Your Pickits For Errors
   // Only use If Your Getting Errors After Editing Pickit Files Or
   // Your Recieving ItemParser(60/64)
   //-----------------------------------------------------
   //NTConfig_Script.push("NipCheck.ntj");
   //-----------------------------------------------------
   // Leech Settings
   // Remove the // In front of this If Your Leeching Someone
   // Put Your Leaders Character Name Within the Quotes It Is Case Sensitive
   // If Not Leeching Someone Else Leave The // There
   //-----------------------------------------------------
   NTConfig_Leader = "Batmane"    // Your Leader name - CaSe sensitive
   //---------------------------------------------------------------
   //Shrine Catcher Settings - Unknown Author
   //---------------------------------------------------------------
   MyConfig_CatchExperienceShrine = false; // hits exp shrines.
   MyConfig_CatchGemShrine        = false; // hits gem shrines.
   MyConfig_CatchSkillShrine = false; // hits skill shrines.
   MyConfig_CatchArmorShrine = false; // hits armor shrines.
   MyConfig_CatchResistShrine = false; // hits resist shrines.
   //-----------------------------------------------------
   //These Settings Are For Getting Bos From Your Barb Follower
   //-----------------------------------------------------
   //NTConfig_Script.push("NTMephistoBo.ntj"); //Use This In Conjuction with BoMeph To Have Your Barb Follower Bo You Before Heading To Mephisto
   //NTConfig_Script.push("NTBaalBo.ntj"); NTConfig_KillBaal = true; //Use This In Conjuction with BoBaal To Have Your Barb Follower Bo You Before Heading To Throne
   //NTConfig_Script.push("NTMephistoBoSkip.ntj"); //Use This In Conjuction With BoMeph To Have Your Barb Follower Bo You, Then You Can Start Your Run Normally
   //-----------------------------------------------------
   //Leecher Settings For The Various Scripts
   //-----------------------------------------------------
   //NTConfig_Script.push("NTCowLeech.ntj");
   NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true; // Baal Leech Fight
    //NTConfig_Script.push("NTDiabloLeechFight.ntj");       // Diablo Leech Fight
   //NTConfig_Script.push("NTBaalLeech.ntj");       NTConfig_LeechBaal = true;
   //NTConfig_Script.push("DiabloLeechFightNoSeals.ntj");   // This is for following if you do not want to click seals (helps prevent erroring on leader)
   //-----------------------------------------------------
   // Leave When Leader Leaves Settings
   // If You Want To Leave When Leader Leaves (NTConfig_CheckLeader = true;)
   // Open File Located Scripts/NTBot/Tools : NTTools_CheckTheLeader
   // Make Sure To Add Your Leaders Name Instead Of The XXXX
   //-----------------------------------------------------
   NTConfig_CheckLeader = true; // true = checking for leader, false = not checking for leader
   NTConfig_FinishCurrentScript = false; // true = finish current script before leaveing, false = leave immediately
   NTConfig_RetryScript = false; // true = retry script you left last game in the middle of, false = start a new
   
   //-----------------------------------------------------
   // Automule Settings
   // Must Have The Settings Configured In NTBot.ntj
   //-----------------------------------------------------
   NTConfig_AutoMule = false; // true = mule, false = not mule
   
   //-----------------------------------------------------
   // Chaos Configurations
   // Do Not Put // In Front Of These. Ever
   //-----------------------------------------------------
   NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)
   NTConfig_FastMode = 0; // 1 = open seals and kill bosses only (a little more dangerous), 0 = use the follow settings
   NTConfig_SkipRegularMonsters = 0; // 1 = skip regular monsters, 0 = kill all monsters
   NTConfig_ClearFromFront = 1; // 1 = clear from entrance, 0 clear from star
   NTConfig_OpenHiddenStashes = 0; // 0 = dont open hidden stashes, 1 = do. If running fast mode it will not do this
   NTConfig_MakeTP = 1; // 1 = maketp(for leechers), 0 = dont make tps
   NTConfig_WaitAndBO = 0; // 1 = wait to bo, 0 = dont wait or you dont have a CTA
   NTConfig_BOWait = 2; // Time in seconds to wait to BO
   //-------------------------------------------------
   // Chaos Say Message Settings
   // Do Not Put // In Front Of These. Ever
   // ""  Means It Will Say Nothing "XXX" Means It'll Say Your Message Between Them
   //-------------------------------------------------
   DiabloSafeMsg = "The TP should be safe for all." //What leader says so leechbot will enter   
   DiabloEndMsg = "Diablo was Ez."; //Diablo Death Msg
   DiabloDontHitSealMsg = "Dont click the seals. Thats my job and the economy is tough." //Message to say if you want to tell people do not click seals (front message)
   DiabloDontHitSealStarMsg = "" //Say A message to remind people dont click seals(star message)
   DiabloBOMsg = "Doing my shouts" //Message to announce you'll be bo'ing
   DiabloSafeMsgFollower = "" //Message Follower says when they clear the area at entrance after entering tp
   DiabloDontHitSealMsgFollower = "Dont click the seals. Thats leaders job and the economy is tough." //Message Follower says to tell people do not click seals (front message)
   DiabloDontHitSealStarMsgFollower = "" //Say A Message To remind people dont click seals (star message)
   EnterTPForLeechingDiabloMsg = "" //Put the message here that you want your leecher to enter on. must have EXACTLY what the leader says to work
   //-------------------------------------------------
   // Baal Say Message Configuration (Leader Only)
   // Change The Messages For What The Bot Says During Your Baal Runs
   // Core Of Count Monsters By Etal Team
   //-------------------------------------------------
   NTCountMonstersThrone = true; // true=count+say the numbers of monsters in throne   false = don't
   BaalKillerMsg = "This TP is for killers." //What To Say When TP Is For Killers
   BaalSafeMsg = "This TP is safe for leechers." //What To Say When TP Is Safe
   BaalKillMsg = "Killing Baal Like A Boss!" //What To Say When All Waves Are Done
   BaalDeathMsg = "op xxzackxx" //What To Say When You Kill Baal
   BaalSpecialTPMsg = "This Is For Leechers. Move To The Top Right Corner To Leech XP." //What To Say When You Open Special TP   
   EnterTPForLeechFightingBaalMsg = "" //Put the message here that you want your leechfighter to enter on. must have EXACTLY what the leader says to work
   EnterTPForLeechingBaalMsg = "" //Put the message here that you want your leeching to enter on. must have EXACTLY what the leader says to work
   //------------------------------------------------------------------------------
   // Boss configuration
   //------------------------------------------------------------------------------
   //////Act 1 Bosses///////
   //NTConfig_Script.push("NTCow.ntj");
      Config_KillRakanishuCows = true;
      Config_TristExtension = false;
   //NTConfig_Script.push("NTBishibosh.ntj");
   //NTConfig_Script.push("NTBoneAsh.ntj");
      Config_BoneAshClear = [false, 0x01]; //false: Don't Clear/true: Clear Room
   //NTConfig_Script.push("NTCorpsefire.ntj");
      Config_CorpsefireClear = [0, 0x01]; //0: Disabled/ 1: Clear Path/ 2: Clear All
   //NTConfig_Script.push("NTTheSmith.ntj");
   //NTConfig_Script.push("NTPitSpawnFoulDog.ntj");
   //NTConfig_Script.push("NTColdcrow.ntj");
      Config_ColdcrowClearLevel1 = [false, 0x01]; //false: Don't Clear/true: Clear All
      Config_ColdcrowClearLevel2 = [false, 0x01]; //false: Don't Clear/true: Clear All
   //NTConfig_Script.push("NTAndariel.ntj");
   //NTConfig_Script.push("NTCountess.ntj");
   //NTConfig_Script.push("NTTreehead.ntj");
   //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
   //NTConfig_Script.push("NTBloodRavenOnly.ntj");
   //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
   //NTConfig_Script.push("NTTristramSpecial.ntj"); NTConfig_KillRakanishuSpecial = true;
   
   //////Act 2 Bosses///////
   //NTConfig_Script.push("NTBeetleburst.ntj");
   //NTConfig_Script.push("NTDarkElder.ntj"); // Remember this guy is "magic immune" so hammers do not do this well
   //NTConfig_Script.push("NTFangskin.ntj");
   //NTConfig_Script.push("NTStonyTomb.ntj");
      Config_StonyTombClearLevel1 = [0, 0x01]; // 0=disabled, 1=clear path only, 2=clear all
        Config_StonyTombClearLevel2 = [false, 0x01]; // false: Don't Clear/true: Clear Path
   //NTConfig_Script.push("NTClearHalls.ntj");
      Config_HallsClear = [false, false, 1, 0x01]; //First 2 options are for lvl 2 and 3 of halls, true=clear, false=no clear //1=clear path only, 2 clear entire level
   //NTConfig_Script.push("NTDuriel.ntj");
      Config_ClearStaffRoom = false;
   //NTConfig_Script.push("NTAncientTunnels.ntj");
   //NTConfig_Script.push("NTColdworm.ntj");
   //NTConfig_Script.push("NTRadament.ntj");
   //NTConfig_Script.push("NTTombFollowFriendly.ntj"); //To Do Public Tombs To Level Others
      NTConfig_ClearChestPosition = true; //true = clear monsters around chest, false = don't
      NTConfig_ClearTombs = true; // Opens Tp And Proceeds To Clear Tombs Slowly So Leechers Can Gain Exp
   //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;

   //////Act 3 Bosses///////
   //NTConfig_Script.push("NTMephisto.ntj");
   //NTConfig_Script.push("NTTravincal.ntj");
   //NTConfig_Script.push("NTKurastTravel.ntj");
   //NTConfig_Script.push("NTStormtree.ntj");
   //NTConfig_Script.push("NTFlayerDungeon.ntj");
      Config_FlayerDungeonClear = [false, false, false, 1, 0x01];  //First 3 options are for lvl 1 2 and 3 of flayerdungeon, true=clear, false=no clear //1=clear path only, 2 clear entire level
     //NTConfig_Script.push("NTSszarkTheBurning.ntj");
      Config_SszarkTheBurningClear = false; //false=dont clear room, true=clear room

   //////Act 4 Bosses///////
   //NTConfig_Script.push("NTHephasto.ntj");
   //NTConfig_Script.push("NTIzual.ntj");
   //NTConfig_Script.push("NTDiablo.ntj");

   //////Act 5 Bosses///////
   //NTConfig_Script.push("NTBaalSpecial.ntj"); NTConfig_KillBaal = true; //Teleports to top left to opena safe tp for leechers
   //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
   //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
   //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
   //NTConfig_Script.push("NTThreshSocket.ntj");
   //NTConfig_Script.push("NTAbbadon.ntj");
      ClearAbaddon = 0; //0 = Don't clear level, 1 = Do clear level
      ClearAbaddonChest = true;
   //NTConfig_Script.push("NTInfernalPit.ntj");
      ClearInfernalPit = 0; //0 = Don't clear level, 1 = Clear path, 2 = Do clear level
      OpenUrn = true;
   //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
   //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
   //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
   //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
      ViperCheck = true; //true = if vipers exit game, false = do not skip if vipers are found
   
   //------------------------------------------------------------------------------
   // Max Game Time/Game Delays
   //------------------------------------------------------------------------------
   me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
   NTConfig_StartDelay = 0;   // Delay time in milliseconds to start;
   NTConfig_AreaDelay = 500;   // Delay time in milliseconds to change area;
   NTConfig_SnagDelay = 50;   // Delay time in milliseconds to wait before starting picking items

   //------------------------------------------------------------------------------
   // Skip Checks/Merc Options/Potion Usage/Chicken Threshholds
   //------------------------------------------------------------------------------
   NTConfig_SkipHealLife = 95;   // If you have more than this percent of life, you won't go to a healer
   NTConfig_SkipHealMana = 70;   // If you have more than this percent of mana, you won't go to a healer
   NTConfig_UseMerc = true;   // Set to true if you use a mercenary, will revive merc at a reviver npc.
   NTConfig_ResetWeapon = false;   // Set to true to reset weapon when reviving merc

   NTConfig_LifeThresh = 85;   // Drink a normal potion if under this percent of life.
   NTConfig_LifeRejuvThresh = 70;   // Drink a rejuvenation potion if under this percent of life.
   NTConfig_ManaThresh = 50;   // Drink a normal potion if under this percent of mana.
   NTConfig_ManaRejuvThresh = 0;   // Drink a rejuvenation potion if under this percent of mana.
   NTConfig_LifeChicken = 45;   // This is your chicken life percent. If you go below this life total, exit game.
   NTConfig_ManaChicken = 0;   // This is your chicken mana percent. If you go below this mana total, exit game.

   NTConfig_MercLifeThresh = 35;   // This is the threshold to use a life potion on your merc in percent.
   NTConfig_MercRejuvThresh = 0;   // This is the threshold to use a rejuv potion on your merc in percent.
   NTConfig_MercChicken = 0;   // This is your mercs chicken life percent. If he goes below this, exit game.

   //------------------------------------------------------------------------------
   //Inventory Usage
   //------------------------------------------------------------------------------
   NTConfig_FreeSpace = 8;      // Number of free columns. If less full columns are free stashing is set.

   // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
   NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
   NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
   NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
   NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];

   NTConfig_MinGoldToStash = 600000;   // Maximum gold amount carried before going to stash

   //----------------------------------------------------------------------------------------------
   // Type of potion used in each belt column
   // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
   // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
   // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
   // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
   // To use rejuvenations only, put "rv" in all columns.
   //----------------------------------------------------------------------------------------------
   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[1] = "mp";
   NTConfig_BeltColType[2] = "rv";
   NTConfig_BeltColType[3] = "rv";

   //-----------------------------------------------------------------------------------
   // SnagIt configuration
   // Select one group only (normal / advance / extreme)
   //-----------------------------------------------------------------------------------
   //NTConfig_NIPFilePath.push("normal/normal.nip");
   //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
   //NTConfig_NIPFilePath.push("normal/set.nip");
   //NTConfig_NIPFilePath.push("normal/unique.nip");
   //NTConfig_NIPFilePath.push("normal/craft.nip");

   //NTConfig_NIPFilePath.push("advance/normal.nip");
   //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
   //NTConfig_NIPFilePath.push("advance/set.nip");
   //NTConfig_NIPFilePath.push("advance/unique.nip");
   //NTConfig_NIPFilePath.push("advance/craft.nip");

   //NTConfig_NIPFilePath.push("extreme/normal.nip");
   //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
   //NTConfig_NIPFilePath.push("extreme/set.nip");
   //NTConfig_NIPFilePath.push("extreme/unique.nip");
   //NTConfig_NIPFilePath.push("extreme/craft.nip");
   //NTConfig_NIPFilePath.push("Early.nip");
   //NTConfig_NIPFilePath.push("shoping/shoping.nip");
   NTConfig_NIPFilePath.push("warpickit1.nip");
   
   NTConfig_SnagRange = 90;   // Radius to check for dropped items. 40 is a good number here
   //------------------------------------------------------------------------------
   // Cubing configuration
   //------------------------------------------------------------------------------
   NTConfig_Cubing = false;      // Enable cubing

   //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
   //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
   //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
   //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
   //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
   //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
   //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

   //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
   //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
   //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - iLevel 71
   //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - iLevel 77
   //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - iLevel 80

   //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
   //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

   //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
   //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

   //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
   //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // CASTER Demonhide Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // CASTER Wyrmhide Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // CASTER Vampirefang Belt
   //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // CASTER Sharkskin Belt

   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

   //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); // Token Of Absolution

   //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
   //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
   //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
   //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
   //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
   //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
   //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
   //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
   //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
   //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
   //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
   //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
   //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
   //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
   //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
   
   //***** Include the following, Primary item must be setted in item_configs folder *****
   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
   
   //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch

   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite

   //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);   // HOTSPUR: Normal -> Exceptional
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);   // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // WATERWALK : Exeptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite

   //------------------------------------------------------------------------------
   // Gamble configuration
   // To specify what items to gamble, adjust the array with the desired item codes
   //------------------------------------------------------------------------------
   NTConfig_Gamble = false;      // Enable gambling
   NTConfig_GambleStartGold = 2000000;   // Gold amount to start the gambling
   NTConfig_GambleStopGold = 1000000;   // Gold amount to stop the gambling

   NTConfig_GambleItem.push(520);   // Amulets
   NTConfig_GambleItem.push(522);   // Rings
   NTConfig_GambleItem.push(418);   // Circlets
   NTConfig_GambleItem.push(419);   // Coronets
   //NTConfig_GambleItem.push(334);   // Leather Gloves
   //NTConfig_GambleItem.push(335);   // Heavy Gloves
   //NTConfig_GambleItem.push(336);   // Chain Gloves
   //NTConfig_GambleItem.push(337);   // Light Gauntlets
   //NTConfig_GambleItem.push(338);   // Gauntlets
   //-----------------------------------------------------------------------------
   // XML Item Logging - Thanks to several people listed in .txt file
   // These settings are used to have an enhanced experience for logging items
   // sold/bought/picked up/etc. Make sure to goto location scripts/logs and remove
   // the XXXX from the .txt file and change it to your character's name (exactly)
   // This will negate all first time run errors.
   //------------------------------------------------------------------------------
   NTConfig_UseXMLItemlog = true; // true = logs all items into a .txt file for easy reading, false = does not log items in a .txt file
   NTConfig_LogSoldItems = true; // true = adds all items sold to the d2nt manager's log, false = does not add items sold to the d2nt manager's log
   NTConfig_LogSoldItems = [4,5,6,7]; // 4= magic, 5 = set, 6 = rare, 7 = unique
   //------------------------------------------------------------------------------
   // General configuration
   //------------------------------------------------------------------------------
   NTConfig_CheckForSojs = false;
   NTConfig_PublicMode = true;
   NTConfig_CheckCloneDiablo = true;   // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
   NTConfig_OpenChest = true;         // Set to true to open chest
   me.quitonhostile = true;
   NTConfig_LeaveWhenHostiled = true;
   CheckForPassword = false;    // true = checks to see if the password is entered like it should be
   // ^^ If CheckForPassword = true and your trying to play open games it will leave game immediately. so turn to false 
   //------------------------------------------------------------------------------
   // Attack configuration - There should be no zeros after editing
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 112;   // First Attack To Use In Combat
   NTConfig_AttackSkill[1] = 112;   // Primary Attack To Use Against Bosses
   NTConfig_AttackSkill[2] = 113;   // Primary Aura To Use Against Bosses
   NTConfig_AttackSkill[3] = 112;   // Primary Attack To Use Against Non Boss Mobs
   NTConfig_AttackSkill[4] = 113;   // Primary Aura To Use Against Non Boss Mobs
   NTConfig_AttackSkill[5] = 101;   // Primary Attack To Use If Immune To Main Attack
   NTConfig_AttackSkill[6] = 0;   // Primary Aura To Use If Immune To Main Attack
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.
   //--------------------------------------------------
   // Check Safe Section
   // This Is The Settings To Town If You/Your Merc Gets A Curse/Dies/Runs Out Of Potions
   //--------------------------------------------------
   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x04|0x40; //If you do not wish to Check For Anything Change To 0;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; //If you do not wish to Check For Anything Change To 0;

   
   NTConfig_UseRedemptionHP = 0;   // Use Redemption if under this percent of life. Set to 0 if you won't
   NTConfig_UseRedemptionMP = 0;   // Use Redemption if under this percent of mana. Set to 0 if you won't
}

inono what to do!!!

Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #18 on: November 16, 2011, 11:23:40 PM »
with leechfight its always had this error. Its not a bad error and is just a bug with the scripting I assure you its attacking/killing :)
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Offline xxzackxx

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Re: Coop's v102 BETA error reports
« Reply #19 on: November 16, 2011, 11:26:47 PM »
with leechfight its always had this error. Its not a bad error and is just a bug with the scripting I assure you its attacking/killing :)

my leech bot wont join the games i have to manual join them lol and he leaves after "1" command from leader is sent saying the tp is safe
go's into the tp for "2" teles around waits for 1 then tps out and that error msg pops and leaves

Offline cooptheking03

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Re: Coop's v102 BETA error reports
« Reply #20 on: November 16, 2011, 11:28:18 PM »
:S
go back to using v101 :)
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Offline xxzackxx

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Re: Coop's v102 BETA error reports
« Reply #21 on: November 16, 2011, 11:40:22 PM »
:S
go back to using v101 :)

where the hell do i download 3.3?