Author Topic: picking up random things  (Read 963 times)

apple

  • Guest
picking up random things
« on: July 21, 2010, 07:28:41 PM »
First of all, thanks so much for this program. It kicks A$$!
However, sometimes my bot picks up completely random things, like an espandon or a unique military pick, bolts etc., that just take up space in my inv. and the bot wont immediately drop the item or sell it either.  I've been watching it when it does this, and if something I want it to pick up drops, and its inventory is full of useless stuff, it wont pick up that item. It does drop it at the beginning of the next game, but i miss out on items.
I noticed that if something it's programmed to pick up drops while the inv. is full, it will make a tp and go to town, then check the stash, then go back in the tp and open up another tp. It never successfully picks up the item.
any advice?

cooptheking

  • Guest
Re: picking up random things
« Reply #1 on: July 21, 2010, 07:30:55 PM »
hm...can you post your snagit section of your character configurtion?
use the code box plz
+ all your pickit files that your currently using
using the code box again plz :)

apple

  • Guest
Re: picking up random things
« Reply #2 on: July 21, 2010, 10:15:12 PM »
Snagit:
Code: [Select]
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");

NTConfig_NIPFilePath.push("advance/normal.nip");
NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("advance/Test.nip");

//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");

Advance/Magic_Rare:
Code: [Select]
// ##### Helms #########################

// ##### Armor #########################
[Type] == armor && [Class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && ([MaxHP] >= 80 || [FHR] >= 24 || [ItemPoisonLengthResist] >= 75)

// ##### Shields #######################
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 140 && [FBR] >= 30

// ##### Gloves ########################
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 20
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([ItemAddSkillTab] >= 2 || [Strength] >= 10 || [Dexterity] >= 10) && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength]+[Dexterity] >= 15

// ##### Boots #########################
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 80
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 6 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 55

// ##### Belts #########################
[Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 20 && ([MaxHP] >= 40 || [ItemGoldBonus] >= 60)

// ##### Barbarian Helms ###############
//[Type] == primalhelm && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([BarbarianSkills] >= 2 || [WarCriesSkillTab] >= 3) && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 60)
//[Type] == primalhelm && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [BarbarianSkills] >= 2 && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 60)

// ##### Druid Pelts ###################
[Type] == pelt && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 3) && [SkillTornado] >= 3
[Type] == pelt && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [DruidSkills] >= 2 && [SkillTornado] >= 3

// ##### Paladin Shields ###############
//[Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([Sockets] == 4 || [PaladinSkills] >= 2) && [FBR] >= 30
//[Type] == auricshields && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [PaladinSkills] >= 2 && [FBR] >= 30

// ##### Necromancer Shrunken Heads ####
//[Type] == voodooheads && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 3) && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 4
//[Type] == voodooheads && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [NecromancerSkills] >= 2 && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 4

// ##### Axes ##########################
//[Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//[Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20

// ##### Bows ##########################

// ##### Crossbows #####################

// ##### Daggers #######################

// ##### Javelins ######################

// ##### Maces #########################
//([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20

// ##### Polearms ######################
//[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20

// ##### Scepters ######################
//[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20

// ##### Spears ########################
//[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
//[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 30

// ##### Staves ########################

// ##### Swords ########################
//[Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//[Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
//([Name] == CrystalSword || [Name] == GreatSword) && [Quality] == magic # [WarCriesSkillTab] >= 3 && ([LifeLeech] >= 6 || [ManaLeech] >= 6)

// ##### Throwing ######################

// ##### Wands #########################

// ##### Amazon Weapons ################
//[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
//[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
//[Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [ItemReplenishQuantity] >= 1
//[Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 400 && [ItemReplenishQuantity] >= 1

// ##### Assassin Katars ###############
//([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20

// ##### Sorceress Orbs ################

// ##### Circlets ######################
[Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 3) && ([Strength] >= 20 || [Dexterity] >= 20 || [MaxHP] >= 80 || [FRW] >= 30 || [FCR] >= 20)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 35
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && ([Strength] >= 20 || [Dexterity] >= 10) && ([FRW] >= 30 || [FCR] >= 20)

// ##### Rings #########################
//[Type] == ring && [Quality] == magic # ([FCR] >= 10 || [ItemMagicBonus] >= 15) && (([FireResist] >= 14 && [LightResist] >= 14) || [MaxMana] >= 110)
[Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 && [MaxMana] >= 70 && [Strength]+[Dexterity] >= 25
[Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 && [MaxMana] >= 70 && [MaxHP] >= 30 && ([Strength] >= 10 || [Dexterity] >= 5)
[Type] == ring && [Quality] == rare # [ToHit] >= 90 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 && [LifeLeech]+[ManaLeech] >= 11
[Type] == ring && [Quality] == rare # [ToHit] >= 90 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 && ([LifeLeech] >= 7 || [ManaLeech] >= 5) && ([Strength] >= 10 || [Dexterity] >= 5)

// ##### Amulets #######################
//[Type] == amulet && [Quality] == magic # [ItemAddSkillTab] >= 3 && ([FCR] >= 10 || [Strength] >= 26)
//[Type] == amulet && [Quality] == magic # ([ItemAddClassSkills] >= 2 || [ItemAddSkillTab] >= 3) && ([MaxHP] >= 85 || [Dexterity] >= 26)
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxMana] >= 70 && [Strength]+[Dexterity] >= 35
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxMana] >= 70 && [MaxHP] >= 40 && ([Strength] >= 20 || [Dexterity] >= 10)
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([LifeLeech]+[ManaLeech] >= 11 || [Strength]+[Dexterity] >= 35)
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([LifeLeech] >= 5 || [ManaLeech] >= 7) && ([Strength] >= 20 || [Dexterity] >= 10)

// ##### Jewels ########################
[Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 36 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 7 || [Dexterity] >= 7 || [MinDamage] >= 8 || [MaxDamage] >= 12)
[Type] == jewel && [Quality] == magic # [FireResist] >= 13 && [LightResist] >= 13 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 7 || [Dexterity] >= 7)
[Type] == jewel && [Quality] == magic # [MaxDamage] >= 26
[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [MinDamage]+[MaxDamage] >= 20
[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [MinDamage]+[MaxDamage] >= 10 && ([Strength] >= 7 || [Dexterity] >= 7)
[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && ([MinDamage] >= 6 || [MaxDamage] >= 6) && [Strength]+[Dexterity] >= 13
[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [FHR] >= 7 && ([MinDamage] >= 6 || [MaxDamage] >= 6) && ([Strength] >= 7 || [Dexterity] >= 7)
[Type] == jewel && [Quality] == rare # ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 28 || [ItemDamageToMana] >= 10) && [FHR] >= 7 && [ItemReqPercent] <= -15

// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == magic # (([MaxDamage] >= 3 && [ToHit] >= 12) || [MaxMana] >= 12 || ([FireResist] >= 4 && [LightResist] >= 4)) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
[Name] == SmallCharm && [Quality] == magic # ([FireMaxDam] >= 24 || [LightMaxDam] >= 55 || [ColdMaxDam] >= 17) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
[Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 30
[Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 35 || [LightMaxDam] >= 85 || [ColdMaxDam] >= 25
[Name] == SmallCharm && [Quality] == magic && [Prefix] == 1407 && [Suffix] > 0
[Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam]/10.2 >= 21
//[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7

// ##### Large Charms ##################

// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == magic # (([MaxDamage] >= 9 && [ToHit] >= 60) || [ItemAddSkillTab] >= 1) && ([MaxHP] >= 20 || [Strength] >= 5 || [Dexterity] >= 5 || [FHR] >= 12)
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 13 && [ToHit] >= 60
//[Name] == GrandCharm && [Quality] == magic # [Strength] == 4

Advance/normal:
Code: [Select]
// ##### Helms #########################
//[Type] == helm && [Class] >= exceptional && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 10 // Delirium or Dream

// ##### Armor #########################
[Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDefense] >= 10 // Enigma
[Type] == armor && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] >= 10 // Variable
//[Name] == SacredArmor && [Quality] == normal # [Defense] >= 800 && [Sockets] == 0 // Cubing
[Type] == armor && [Quality] == normal # [Defense] >= 1100 && [Sockets] >= 3 // Variable

// ##### Shields #######################
//[Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 10 // Dream
//[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 10 // Phoenix or Spirit

// ##### Gloves ########################

// ##### Boots #########################

// ##### Belts #########################

// ##### Barbarian Helms ###############
//[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 5 // Delirium
//[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 5 // Delirium
//[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 5 // Delirium

// ##### Druid Pelts ###################
[Type] == pelt && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillHurricane]+[SkillTornado] >= 5 // Delirium

// ##### Paladin Shields ###############
//[Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] >= 10 && [FireResist] >= 30 // Dream or Spirit
//[Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 10 && [EnhancedDamage] >= 45 // Phoenix
[Type] == auricshields && [Quality] == normal # [Defense] >= 300 && [Sockets] == 4 && [FireResist] >= 30 // Exile

// ##### Necromancer Shrunken Heads ####
//[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 5 // Splender
//[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 5 // Splender

// ##### Axes ##########################
[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief
[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 // Breath of the Dying

// ##### Bows ##########################
//[Type] == bow && [Class] == elite && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 10 // Faith or Breath of the Dying
//[Name] == GreatBow && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 10 // Faith
//([Name] == CrusaderBow || [Name] == HydraBow) && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 10 // Breath of the Dying

// ##### Crossbows #####################
//([Name] == GorgonCrossbow || [Name] == ColossusCrossbow) && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 10 // Faith

// ##### Daggers #######################

// ##### Javelins ######################

// ##### Maces #########################
//[Name] == Flail && [Quality] <= superior # [Sockets] == 4 // Heart of the Oak

// ##### Polearms ######################
[Type] == polearm && [Class] == normal && [Quality] <= normal && [Flag] != ethereal # [Sockets] == 4 // Insight for Chaos
//([Name] >= Thresher && [Name] <= GiantThresher) && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 // Cubing
[Type] == polearm && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] >= 4 // Variable

// ##### Scepters ######################
//[Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillBlessedHammer]+[SkillConcentration] >= 5 // Call to Arms
[Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillFistOfTheHeavens]+[SkillConviction] >= 5 // Call to Arms

// ##### Spears ########################
//[Type] == spear && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 && [EnhancedDamage] >= 10 // Breath of the Dying

// ##### Staves ########################

// ##### Swords ########################
//[Name] == CrystalSword && [Quality] <= superior # [Sockets] == 5 // Call to Arms
//([Name] == Zweihander || [Name] == ColossusBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 // Breath of the Dying
//[Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 // Last Wish

// ##### Throwing ######################

// ##### Wands #########################
[Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear]+[SkillBoneSpirit] >= 5 // White

// ##### Amazon Weapons ################
[Type] == amazonbow && [Class] == elite && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 10 && [BowAndCrossbowSkillTab] >= 2 // Faith

// ##### Assassin Katars ###############
([Name] == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDamage] >= 10 // Chaos

// ##### Sorceress Orbs ################

// ##### Circlets ######################
[Type] == circlet && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 10 // Dream

// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
//[Name] == ThulRune
//[Name] == AmnRune
//[Name] == SolRune
//[Name] == ShaelRune
//[Name] == DolRune
//[Name] == HelRune
//[Name] == IoRune
//[Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
//[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] >= IstRune && [Name] <= ZodRune

// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz

// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
//[Name] == RejuvenationPotion
//[Name] == FullRejuvenationPotion

// ##### Keys ##########################
//[Name] == KeyOfTerror
[Name] == KeyOfHate
[Name] == KeyOfDestruction

// ##### Gold ##########################
[Type] == gold # [Gold] >= 1000

Advance/unique:
Code: [Select]
// ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique # [LifeLeech] >= 7 && [ManaLeech] >= 7 && [DamageResist] >= 18 // Vampire Gaze
[Name] == Shako && [Quality] == unique # [Defense] >= 120 // Harlequin Crest
[Name] == Demonhead && [Quality] == unique # [EnhancedDefense] >= 120 && [LifeLeech] >= 9 && [Strength] >= 28 // Andariel's Visage
[Name] == BoneVisage && [Quality] == unique # [Sockets] >= 2 && [Defense] >= 400 && [Strength] >= 30 // Giant Skull
[Name] == SpiredHelm && [Quality] == unique # [PassiveColdMastery] >= 12 && [Dexterity] >= 15 // Nightwing's Veil
[Name] == Corona && [Quality] == unique # [Sockets] >= 2 && [PlusDefense] >= 120 && [DamageResist] >= 12 // Crown of ages

// ##### Armor #########################
//[Name] == SerpentskinArmor && [Quality] == unique && [Flag] != ethereal # [FireResist] >= 30 // Skin of the Vipermagi
//[Name] == Wyrmhide && [Quality] == unique && [Flag] != ethereal # [Defense] >= 900 && [FireResist] >= 30 // Skin of the Vipermagi
//[Name] == MeshArmor && [Quality] == unique # [EnhancedDefense] >= 200 // Shaftstop
//[Name] == RussetArmor && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 180 // Skullder's Ire
//[Name] == TemplarCoat && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Guardian Angel
[Name] == DuskShroud && [Quality] == unique && [Flag] != ethereal # ([PassiveFireMastery] >= 15 || [PassiveLtngMastery] >= 15 || [PassiveColdMastery] >= 15) // Ormus' Robes
//[Name] == BalrogSkin && [Quality] == unique # [ItemAllSkills] >= 2 && [EnhancedDefense] >= 165 // Arkaine's Valor
[Name] == WireFleece && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 180 // The Gladiator's Bane
[Name] == KrakenShell && [Quality] == unique # [DamageResist] >= 20 && [Strength] >= 45 // Leviathan
[Name] == SacredArmor && [Quality] == unique # [Strength] >= 25 // Tyrael's Might

// ##### Shields #######################
//[Name] == GrimShield && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 110 // Lidless Wall
[Name] == Monarch && [Quality] == unique && [Flag] != identified # [Defense] >= 140 // Stormshield

// ##### Gloves ########################
//[Name] == ChainGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 25 && [ItemMagicBonus] >= 40 // Chance Guards
//[Name] == LightGauntlets && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 25 // Magefist
//[Name] == BattleGauntlets && [Quality] == unique && [Flag] != ethereal # [Defense] >= 64 && [EnhancedDefense] >= 25 && [FCR] >= 20 // Magefist
//[Name] == CrusaderGauntlets && [Quality] == unique && [Flag] != ethereal # [Defense] >= 90 && [EnhancedDefense] >= 25 && [FCR] >= 20 // Magefist
[Name] == VampireboneGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 100 && [Strength] >= 12 && [LifeLeech] >= 9 // Dracul's Grasp
[Name] == OgreGauntlets && [Quality] == unique # [Defense] >= 255 && [EnhancedDamage] >= 40 && [Strength] >= 17 // Steelrend

// ##### Boots #########################
//[Name] == Boots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 20 // Hotspur
//[Name] == SharkskinBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 195 && [MaxHP] >= 55 // Waterwalk
//[Name] == MeshBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 // Silkweave
[Name] == BattleBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 170 && [ItemMagicBonus] >= 40 // War Traveler
//[Name] == WarBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 // Gore Rider
[Name] == MyrmidonGreaves && [Quality] == unique && [Flag] != ethereal # [Defense] >= 190 && [EnhancedDefense] >= 180 // Gore Rider
[Name] == ScarabshellBoots && [Quality] == unique # [Strength]+[Vitality] >= 25 // Sandstorm Trek
//[Name] == BoneweaveBoots && [Quality] == unique && [Flag] != ethereal # [Strength] >= 15 && [SkillSkeletonMastery] >= 2 // Marrowwalk
[Name] == MyrmidonGreaves && [Quality] == unique # [Dexterity] >= 20 && [ShadowDisciplinesSkillTab] >= 1 // Shadow Dancer

// ##### Belts #########################
//[Name] == HeavyBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 50 && [ItemGoldBonus] >= 80 // Goldwrap
//[Name] == DemonhideSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 165 && [DamageResist] >= 12 && [LifeLeech] >= 8 // String of Ears
//[Name] == WarBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 // Thundergod's Vigor
[Name] == SpiderwebSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 100 // Arachnid Mesh
//[Name] == VampirefangBelt && [Quality] == unique && [Flag] != ethereal # [LifeLeech] >= 7 // Nosferatu's Coil
[Name] == MithrilCoil && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 110 && [Vitality] >= 35 && [DamageResist] >= 12 // Verdungo's Hearty Cord

// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique # [EnhancedDefense] >= 180 && [LifeLeech] >= 5 // Arreat's Face
[Name] == GuardianCrown && [Quality] == unique # [Defense] >= 400 && [EnhancedDefense] >= 180 && [LifeLeech] >= 5 // Arreat's Face

// ##### Druid Pelts ###################
//[Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 // Jalal's Mane

// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique # [EnhancedDefense] >= 180 // Herald Of Zakarum
//[Name] == ZakarumShield && [Quality] == unique # [Defense] >= 500 && [EnhancedDefense] >= 180 && [PaladinSkills] >= 2 // Herald Of Zakarum

// ##### Necromancer Shrunken Heads ####
//[Name] == HierophantTrophy && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 // Homunculus
[Name] == BloodlordSkull && [Quality] == unique && [Flag] != ethereal # [NecromancerSummoningSkillTab]+[PoisonAndBoneSkillTab]+[CursesSkillTab] >= 7 // Darkforce Spawn

// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 4 && [EnhancedDamage] >= 240 // Rune Master
[Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 250 // Death Cleaver

// ##### Bows ##########################
//[Name] == ShortSiegeBow && [Quality] == unique # [EnhancedDamage] >= 170 // Witchwild String
//[Name] == WardBow && [Quality] == unique # [EnhancedDamage] >= 180 && [PlusSkillGuidedArrow] >= 5 // Widowmaker
[Name] == HydraBow && [Quality] == unique # [ManaLeech] >= 7 // Windforce

// ##### Crossbows #####################
//[Name] == Ballista && [Quality] == unique # [EnhancedDamage] >= 190 // Buriza-Do Kyanon

// ##### Daggers #######################
//[Name] == BoneKnife && [Quality] == unique // Wizardspike

// ##### Maces #########################
[Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 270 && [IAS] == 30 // Stormlash

// ##### Polearms ######################
//[Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 290 // Bonehew
//[Name] == Thresher && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 210 && [LifeLeech] >= 13 // The Reaper's Toll
[Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 230 // Tomb Reaver

// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique # [Sockets] >= 2 && [EnhancedDamage] >= 270 && [PaladinSkills] >= 3 && [IAS] >= 20 // Heaven's Light
[Name] == MightyScepter && [Quality] == unique # [EnhancedDamage] >= 270 && [ItemNormalDamage] >= 90 && [ItemReqPercent] <= -60 // The Redeemer
[Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 260 && [PaliCombatSkillTab] >= 3 // Astreon's Iron Ward

// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 180 // Kelpie Snare
[Name] == Yari && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 200 // Hone Sundan

// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique # [ItemAllSkills] >= 4 // Ondal's Wisdom

// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique # [EnhancedDamage] >= 250 && [Strength] >= 8 // Azurewrath
[Name] == ColossusBlade && [Quality] == unique # [EnhancedDamage] >= 250 // The Grandfather

// ##### Throwing ######################
//[Name] == WingedAxe && [Quality] == unique # [EnhancedDamage] >= 180 // Lacerator

// ##### Wands #########################
[Name] == LichWand && [Quality] == unique # [SkillBoneSpirit]+[SkillBoneSpear] >= 4 && [SkillBoneWall]+[SkillBoneArmor]+[SkillTeeth] >= 12 // Boneshade
[Name] == UnearthedWand && [Quality] == unique # [PassivePoisPierce] >= 45 && [PoisonAndBoneSkillTab] >= 2 // Death's Web

// ##### Amazon Weapons ################
//[Name] == CeremonialBow && [Quality] == unique # [EnhancedDamage] >= 200 && [ManaLeech] >= 8 // Lycander's Aim
[Name] == CeremonialJavelin && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Titan's Revenge
[Name] == MatriarchalJavelin && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Titan's Revenge

// ##### Assassin Katars ###############
//[Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Bartuc's Cut-Throat

// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique // The Oculus
[Name] == EldritchOrb && [Quality] == unique # [SorceressSkills] >= 3 && ([PassiveFireMastery] >= 15 || [PassiveLtngMastery] >= 15) // Eschuta's Temper
[Name] == DimensionalShard && [Quality] == unique # [PassiveColdMastery] >= 25 // Death's Fathom

// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique && [Flag] != ethereal # [Defense] >= 140 && [FireResist] >= 70 // Kira's Guardian
[Name] == Diadem && [Quality] == unique # [Defense] >= 200 && [PassiveLtngMastery]+[PassiveLtngPierce] >= 30 // Griffon's Eye

// ##### Rings #########################
//[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
//[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
//[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
[Type] == ring && [Quality] == unique # [ToHit] >= 230 && [Dexterity] >= 18 // Raven Frost
[Type] == ring && [Quality] == unique # [LifeLeech] >= 5 && [MaxStamina] == 50 // Bul-Kathos' Wedding Band
[Type] == ring && [Quality] == unique # [LifeLeech] >= 9 // Carrion Wind
[Type] == ring && [Quality] == unique # [PoisonResist] >= 30 && [NormalDamageReduction] >= 11 // Nature's Peace
[Type] == ring && [Quality] == unique # [ItemAbsorbLightPercent] >= 20 // Wisp Projector

// ##### Amulets #######################
//[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance
//[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
//[Type] == amulet && [Quality] == unique # [LifeLeech] >= 6 && [ManaLeech] >= 15 // Crescent Moon
//[Type] == amulet && [Quality] == unique # [PoisonResist] == 75 // Atma's Scarab
//[Type] == amulet && [Quality] == unique # [HPRegen] == 10 // The Rising Sun
[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
[Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 25 // Mara's Kaleidoscope
[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn
[Type] == amulet && [Quality] == unique # [ToHit] >= 430 && [ColdResist] >= 30 // Metalgrid

// ##### Jewels ########################
[Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 8 // Rainbow Facet

// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique

// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique

// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemMagicBonus] >= 30

Why would my bot pick up bolts and arrows?

Thanks
« Last Edit: July 21, 2010, 10:17:39 PM by apple »

cooptheking

  • Guest
Re: picking up random things
« Reply #3 on: July 21, 2010, 10:17:49 PM »
okay what is your snag speed? can you post yours?
Code: [Select]
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

apple

  • Guest
Re: picking up random things
« Reply #4 on: July 21, 2010, 10:48:31 PM »
Code: [Select]
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

cooptheking

  • Guest
Re: picking up random things
« Reply #5 on: July 21, 2010, 10:50:33 PM »
Well shit..
my idea was that your snag delay was 0..
which causes that sometimes..
you can try to increase it to 1000
and see if that happens
MAYBE your other bot is on 500 and both try or same item..but instead u get some random junk lol

apple

  • Guest
Re: picking up random things
« Reply #6 on: July 21, 2010, 11:00:43 PM »
whatever, its not that big of a deal. Thanks anyway

cooptheking

  • Guest
Re: picking up random things
« Reply #7 on: July 21, 2010, 11:08:02 PM »
unfortunately i see nothing wrong in your files..
so unless theres something i can't think of right this second. I cannot offer any help :(

I will think on this....

Offline Justin

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Re: picking up random things
« Reply #8 on: July 21, 2010, 11:10:14 PM »
Have you edited anything in your NTItemAlias? Maybe add the XML Item Logging?

This may be the problem...

Owner of Cutting Edge Promotions http://CEPromotion.net

apple

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Re: picking up random things
« Reply #9 on: July 21, 2010, 11:50:08 PM »
I didn't mess with the NTItemAlias. I noticed that when these things get picked up they don't get logged either. they just take up space. Its pretty weird. The bot doesn't always pick them up, its just random and the next game it drops them. What/ where is XML item logging?

Offline Justin

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Re: picking up random things
« Reply #10 on: July 21, 2010, 11:57:05 PM »
I didn't mess with the NTItemAlias. I noticed that when these things get picked up they don't get logged either. they just take up space. Its pretty weird. The bot doesn't always pick them up, its just random and the next game it drops them. What/ where is XML item logging?

No, i was just wondering if you added the XML logging on....

What version of D2NT are you using; and what bosses are you running; is it happening on a certain boss or everywhere? Does it say Picked Arrows while in game(Like it says Picked Gold or w/e)

Owner of Cutting Edge Promotions http://CEPromotion.net

apple

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Re: picking up random things
« Reply #11 on: July 22, 2010, 12:07:50 AM »
I'm using v. 3.0 and running Eldritch/ shenk, mephisto, andariel, countess, and the pit. The only times i've seen it happen are when im in the pit and at mephisto. The in game item log doesn't record these items. I just grabbed a magic thresher at meph and sometimes get stamina and antidote potions etc. at the pit.

Offline Justin

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Re: picking up random things
« Reply #12 on: July 22, 2010, 12:12:12 AM »
Have you edited anything on any of the scripts?

Try to extract the bot to a different folder and copy/paste your whole character config to that folder... and run it in there and see if the same thing happens.

Owner of Cutting Edge Promotions http://CEPromotion.net

apple

  • Guest
Re: picking up random things
« Reply #13 on: July 22, 2010, 12:23:08 AM »
I deleted the Early.nip file from my item_config folder and that seems to have pretty much cleared everything up. I haven't seen anything random pop up yet. If it happens again ill give that a shot. Ty fo the help  ;D