July 22, 2014, 03:34:26 PM

Author Topic: D2NT Baal Leech Bot SCRIPT  (Read 61257 times)

Offline mitis

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #30 on: September 11, 2010, 09:48:38 AM »
for auto party go on urr char config script


   // General configuration
   //------------------------------------------------------------------------------
   NTConfig_PublicMode = true;


is need to b true  or he wont auto party

cooptheking

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #31 on: September 11, 2010, 10:46:30 AM »
hi thank you for helping with my previous problem.  That problem has been resolved, thus a new one arises lol.  Now it finds the chat and enters the game, but when it enters it gives following error:  <D2nt Error> C: Users Desktop bot D2nt Scripts NTbot NTbotgame.ntj(17): ReferenceError: NT_loadConfig is not defined.
I have tried everything here.  I re-pasted the codes and re-entered the character config numerous amounts of times and it is not working.
Any ideas????

Bad NTAttack.ntl
Bad NTPrecast.ntl
Bad Anything else inside of common/libs folder..

are you trying to run a druid/assassin/necro?

manto0301

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #32 on: September 11, 2010, 11:08:20 AM »
It is a sorceress that i want to leech with.  My other bots work fine so it has to be specific to just the leech files.  Is it because the char config is empty?  Should i add the baalLeechfight script and see if it works??

PureKaoz.com

Re: D2NT Baal Leech Bot SCRIPT
« Reply #32 on: September 11, 2010, 11:08:20 AM »

Offline TheFreak

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #33 on: September 11, 2010, 11:09:47 AM »
C/p your sorc char config.


My New function:

function AlbertEinstein()
{
If (A = success in life)
A = x + y + z;
x = Work;
y = Play;
z = Keeping your mouth shut;
}

"Right after the Sam-Frodo suckfest, right before the credits roll, Sam fuckin' flat-out brick's in Frodo's mouth"

manto0301

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #34 on: September 11, 2010, 11:23:00 AM »
var NTConfig_CastStatic;

function NT_LoadConfig()
{
   //------------------------------------------------------------------------------
   // Boss configuration
   //------------------------------------------------------------------------------
   NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
   //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
   //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
   //NTConfig_Script.push("NTThreshSocket.ntj");
   //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
   //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
   //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
   //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
   //NTConfig_Script.push("NTDiablo.ntj");
   //NTConfig_Script.push("NTHephasto.ntj");
   //NTConfig_Script.push("NTIzual.ntj");
   NTConfig_Script.push("NTMephisto.ntj");
   //NTConfig_Script.push("NTTravincal.ntj");
   //NTConfig_Script.push("NTKurastTravel.ntj");
   //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
   //NTConfig_Script.push("NTDuriel.ntj");
   //NTConfig_Script.push("NTAncientTunnels.ntj");
   //NTConfig_Script.push("NTColdworm.ntj");
   //NTConfig_Script.push("NTRadament.ntj");
   NTConfig_Script.push("NTAndariel.ntj");
   NTConfig_Script.push("NTCountess.ntj");
   //NTConfig_Script.push("NTTreehead.ntj");
   NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
   //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   me.maxgametime = 500; // time in seconds, maximum game length (0 is infinite)
   NTConfig_StartDelay = 0;   // Delay time in milliseconds to start;
   NTConfig_AreaDelay = 100;   // Delay time in milliseconds to change area;
   NTConfig_SnagDelay = 100;   // Delay time in milliseconds to wait before starting picking items

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_SkipHealLife = 90;   // If you have more than this percent of life, you won't go to a healer
   NTConfig_SkipHealMana = 70;   // If you have more than this percent of mana, you won't go to a healer
   NTConfig_UseMerc = true;   // Set to true if you use a mercenary, will revive merc at a reviver npc.
   NTConfig_ResetWeapon = true;   // Set to true to reset weapon when reviving merc

   NTConfig_LifeThresh = 60;   // Drink a normal potion if under this percent of life.
   NTConfig_LifeRejuvThresh = 40;   // Drink a rejuvenation potion if under this percent of life.
   NTConfig_ManaThresh = 40;   // Drink a normal potion if under this percent of mana.
   NTConfig_ManaRejuvThresh = 10;   // Drink a rejuvenation potion if under this percent of mana.
   NTConfig_LifeChicken = 30;   // This is your chicken life percent. If you go below this life total, exit game.
   NTConfig_ManaChicken = 0;   // This is your chicken mana percent. If you go below this mana total, exit game.

   NTConfig_MercLifeThresh = 50;   // This is the threshold to use a life potion on your merc in percent.
   NTConfig_MercRejuvThresh = 30;   // This is the threshold to use a rejuv potion on your merc in percent.
   NTConfig_MercChicken = 0;   // This is your mercs chicken life percent. If he goes below this, exit game.

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_FreeSpace = 4;      // Number of free columns. If less full columns are free stashing is set.

   // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
   NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
   NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
   NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
   NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

   NTConfig_MinGoldToStash = 100000;   // Maximum gold amount carried before going to stash

   //----------------------------------------------------------------------------------------------
   // Type of potion used in each belt column
   // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
   // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
   // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
   // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
   // To use rejuvenations only, put "rv" in all columns.
   //----------------------------------------------------------------------------------------------
   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[1] = "mp";
   NTConfig_BeltColType[2] = "rv";
   NTConfig_BeltColType[3] = "rv";

   //-----------------------------------------------------------------------------------
   // SnagIt configuration
   // Select one group only (normal / advance / extreme)
   //-----------------------------------------------------------------------------------
   //NTConfig_NIPFilePath.push("normal/normal.nip");
   //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
   //NTConfig_NIPFilePath.push("normal/set.nip");
   //NTConfig_NIPFilePath.push("normal/unique.nip");
   //NTConfig_NIPFilePath.push("normal/craft.nip");

   //NTConfig_NIPFilePath.push("advance/normal.nip");
   //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
   //NTConfig_NIPFilePath.push("advance/set.nip");
   //NTConfig_NIPFilePath.push("advance/unique.nip");
   //NTConfig_NIPFilePath.push("advance/craft.nip");

   NTConfig_NIPFilePath.push("extreme/normal.nip");
   NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
   NTConfig_NIPFilePath.push("extreme/set.nip");
   NTConfig_NIPFilePath.push("extreme/unique.nip");
   NTConfig_NIPFilePath.push("extreme/craft.nip");

   NTConfig_SnagRange = 70;   // Radius to check for dropped items. 40 is a good number here

   //------------------------------------------------------------------------------
   // Cubing configuration
   //------------------------------------------------------------------------------
   NTConfig_Cubing = true;      // Enable cubing

   NTConfig_CubingItem.push([NTCU_GEM, 560]);   // Flawless Amethyst
   //NTConfig_CubingItem.push([NTCU_GEM, 565]);   // Flawless Topaz
   //NTConfig_CubingItem.push([NTCU_GEM, 570]);   // Flawless Saphire
   //NTConfig_CubingItem.push([NTCU_GEM, 575]);   // Flawless Emerald
   //NTConfig_CubingItem.push([NTCU_GEM, 580]);   // Flawless Ruby
   //NTConfig_CubingItem.push([NTCU_GEM, 585]);   // Flawless Diamond
   //NTConfig_CubingItem.push([NTCU_GEM, 600]);   // Flawless Skull

   //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);   // Magic Tiara
   //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);   // Magic Diadem

   //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);   // Magic Small Charm
   //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);   // Magic Grand Charm

   //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);   // Craft Heavy Bracers
   //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);   // Craft Vambraces

   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);      // Craft Casque
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);      // Craft Armet
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);   // Craft Battle Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);   // Craft Mirrored Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);   // Craft Sharkskin Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);   // Craft Vampirebone Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);      // Craft Mesh Belt
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);      // Craft Mithril Coil
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);   // Craft Amulet
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);      // Craft Ring

   NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);   // Craft Amulet

   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);   // Craft Monarch
   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);   // Craft Amulet

   //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
   //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
   //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
   //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
   //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
   //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
   //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
   //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
   //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
   //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
   //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
   //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
   //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
   //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
   //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

   //***** Include the following, Primary item must be setted in item_configs folder *****

   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);   // Socket Sacred Armor

   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);   // Socket Thresher
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);   // Socket Cryptic Axe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);   // Socket Great Poleaxe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);   // Socket Giant Thresher

   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);   // Titan's Revenge : Exceptional -> Elite

   //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);   // Magefist : Normal -> Exceptional
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);   // Skin of the Vipermagi : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);   // Magefist or Lava Gout : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);   // Gore Rider : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);   // Arreat's Face : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);   // Herald Of Zakarum : Exceptional -> Elite

   //------------------------------------------------------------------------------
   // Gamble configuration
   // To specify what items to gamble, adjust the array with the desired item codes
   //------------------------------------------------------------------------------
   NTConfig_Gamble = true;      // Enable gambling
   NTConfig_GambleStartGold = 1500000;   // Gold amount to start the gambling
   NTConfig_GambleStopGold = 300000;   // Gold amount to stop the gambling

   NTConfig_GambleItem.push(520);   // Amulets
   NTConfig_GambleItem.push(522);   // Rings
   NTConfig_GambleItem.push(418);   // Circlets
   NTConfig_GambleItem.push(419);   // Coronets
   //NTConfig_GambleItem.push(334);   // Leather Gloves
   //NTConfig_GambleItem.push(335);   // Heavy Gloves
   //NTConfig_GambleItem.push(336);   // Chain Gloves
   //NTConfig_GambleItem.push(337);   // Light Gauntlets
   //NTConfig_GambleItem.push(338);   // Gauntlets

   //------------------------------------------------------------------------------
   // General configuration
   //------------------------------------------------------------------------------
   NTConfig_PublicMode = false;
   NTConfig_CheckCloneDiablo = true;   // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
   NTConfig_OpenChest = true;         // Set to true to open chest
   me.quitonhostile = false;

   //------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 53;   // First skill. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 0;   // Primary skill to boss.
   NTConfig_AttackSkill[2] = 49;   // Primary untimed skill to boss. Set to 0 if you won't
   NTConfig_AttackSkill[3] = 0;   // Primary skill to others.
   NTConfig_AttackSkill[4] = 53;   // Primary untimed skill to others. Set to 0 if you won't
   NTConfig_AttackSkill[5] = 0;   // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
   NTConfig_AttackSkill[6] = 0;   // Secondary untimed skill. Set to 0 if you won't
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.

   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x04|0x40;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

   NTConfig_CastStatic = 100;   // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
This is the NTConfig_Sorceress
I also tried this way as well
NTConfig_Leader = "God-KillAniqqa" // Your Leader name - CaSe sensitive
   NTConfig_Script.push("NTDiabloLeechFight.ntj");
   NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true;

cooptheking

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #35 on: September 11, 2010, 11:30:55 AM »
plz fill this in properly
Code: [Select]
   //------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 53;   // First skill. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 0;   // Primary skill to boss.
   NTConfig_AttackSkill[2] = 49;   // Primary untimed skill to boss. Set to 0 if you won't
   NTConfig_AttackSkill[3] = 0;   // Primary skill to others.
   NTConfig_AttackSkill[4] = 53;   // Primary untimed skill to others. Set to 0 if you won't
   NTConfig_AttackSkill[5] = 0;   // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
   NTConfig_AttackSkill[6] = 0;   // Secondary untimed skill. Set to 0 if you won't
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.

PureKaoz.com

Re: D2NT Baal Leech Bot SCRIPT
« Reply #35 on: September 11, 2010, 11:30:55 AM »

manto0301

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #36 on: September 11, 2010, 12:05:11 PM »
Thank you but i found the reason why. I isolated and made a separate folder for the leech bot.  The problem i was having was because i have a bot sorc as well and they conflicted and that was why it did not run.  Thank you so much for your help though

cyberkid

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #37 on: October 21, 2010, 01:27:01 PM »
Hey, I'm using a non-English version of d2 (traditional Chinese) and can't get the /f l script to work.
Error is saying "I couldn't find the leader in my friend's list", leader is added and coded exactly the same in scripts.

from what I can tell I need to edit this area:
Code: [Select]
                  game = '';
                  found_leader = true;
                  var regOfflineEnglish=/^\d\s?:\s?(\w*)\s?,\s?offline\s*$/gi;
                  var regGameNameEnglish=/^\s*(the\s)?(game\s)?([\w\s-]*\w)\s\(private\)\.\s*$/gi;
                  var regGameNameFrench=/^\s*(la\s)?(partie\s)?([\w\s-]*\w)\s\(priv[^\)]*\)\.\s*$/gi;

but have no clue on how to, any help would be appreciated :)

Offline happyh7

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #38 on: November 02, 2010, 11:27:05 PM »
Hi.
I don't know what the "Follower" are supposed to do, but he is just standing in the throne of destruction, and doesn't hit back eaven if anything attacks him, and, he doesn't follow in to Baal either. Can he in any way "help" killing the mobs? Or is that what he is progremmed to do?

And..

If the "leader" gets fial to create, or someting, the "follower" just spamms /f  l untill he gets kicked out of battle.net. And he won't be able to log in for a while. Can I in any way change how often he does the /f l? Like every 10 sec or someting.

Thanks for a realy nice script by the way. Keep it up!

// Micke

mythosis

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #39 on: November 03, 2010, 01:31:51 AM »
I can't really say anything about what he actually does. I could look at the code but I don't care. I'm building my own Follow script (like baal script) that follows everywhere. (take that baalLeech!)

As for the spamming "/f l"
Very annoying. Try this:

NTBotLeech.ntj
Find:
Code: [Select]
function locationAction(location)
{
   switch(location.id)
   {
 
   case 3: // Lobby Chat
Edit:
Code: [Select]
function locationAction(location)
{
var spamCount = 10;
   switch(location.id)
   {
 
   case 3: // Lobby Chat



Find:
Code: [Select]
               Say('I can\'t read the chat!'); 
         }
         
      }


errors = '';

if(game != '')
samegame = game;

      break;
 
     
   case 1:   // Lobby
      if(location.id == 1 && joinChatAfterGame)
Edit:
Code: [Select]
               Say('I can\'t read the chat!'); 
         }
         
      }


errors = '';

if(game != '')
samegame = game;

if(spamCount == 0)
{ delay(180000); spamCount = 10; } // 3 minute
else
{ delay( 1000 * (60 - (spamCount*5)) ); spamCount--; }
      break;
 
     
   case 1:   // Lobby
      if(location.id == 1 && joinChatAfterGame)


delay( 1000 * (60 - (spamCount*5)) );
Is the delay / pause between spamming between each spam, which will progressively lengthen until spamCount = 0, where it will wait 3 minutes before restarting the process.
So it starts with an additional puase of...
10 seconds
15 seconds
20
... till it gets to
45 seconds
thats a total of 220 seconds (3min 40sec) from these delays alone, then add another 3min after that. I think it should avoind spam with that time, right?

PureKaoz.com

Re: D2NT Baal Leech Bot SCRIPT
« Reply #39 on: November 03, 2010, 01:31:51 AM »

Offline happyh7

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #40 on: November 03, 2010, 02:20:53 PM »
I edited just like you described. And now all the "follower" does is to say that no leader is online, and just log off. Eaven if the leader in fact is online and in a game.

mythosis

  • Guest
Re: D2NT Baal Leech Bot SCRIPT
« Reply #41 on: November 05, 2010, 04:36:11 AM »
The only lines of code you should have added are:
Code: [Select]
var spamCount = 10;
Code: [Select]
if(spamCount == 0) { delay(180000); spamCount = 10; } // 3 minute
else { delay( 1000 * (60 - (spamCount*5)) ); spamCount--; }

This has no effect on whether it reads in wether or not your friend is online. All it does is add a delay after trying (so that you can't try again for a few additional seconds). Thats all.

hahahanoname

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #42 on: November 14, 2010, 08:38:20 PM »
hello,

i have done all the neccesary steps for this bot..

but i get ingame, party with leader, but i dont go in tp.. not sure if the fix to this was already posted er what... but iono, kinda annoying. :P

props on the awesome script tho, even with all the buggerz

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #43 on: January 16, 2011, 02:19:38 AM »
hi thank you for helping with my previous problem.  That problem has been resolved, thus a new one arises lol.  Now it finds the chat and enters the game, but when it enters it gives following error:  <D2nt Error> C: Users Desktop bot D2nt Scripts NTbot NTbotgame.ntj(17): ReferenceError: NT_loadConfig is not defined.
I have tried everything here.  I re-pasted the codes and re-entered the character config numerous amounts of times and it is not working.
Any ideas????

Bad NTAttack.ntl
Bad NTPrecast.ntl
Bad Anything else inside of common/libs folder..

are you trying to run a druid/assassin/necro?

I'm having the same problem trying to run a rabies/fury druid. I can't seem to find the problem. Could you please help me? I know c++ programming so I understand all of the coding, but I can't seem to figure out why I'm getting the undefined issue for the load config.

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #44 on: January 16, 2011, 04:22:55 PM »
hello,

i have done all the neccesary steps for this bot..

but i get ingame, party with leader, but i dont go in tp.. not sure if the fix to this was already posted er what... but iono, kinda annoying. :P

props on the awesome script tho, even with all the buggerz

Checks caps, its case sensitive.

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Re: D2NT Baal Leech Bot SCRIPT
« Reply #44 on: January 16, 2011, 04:22:55 PM »

 


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